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Games for phones and computers, built in Unity.
We make mobile and desktop games in Unity, from a first version you can play to the stores and the updates after. Our own Codeator Arcade puts seven of them in one app.
What we make
- Quick games and mini-gamesShort sessions, simple controls and reasons to come back: the kind of game Codeator Arcade is full of.
- Games for your brandA game that carries your brand to your customers’ phones, and gives them a reason to open it again.
- Your game, builtYou have the idea; we take it from a first playable version to the stores.
Codeator Arcade, our own
Seven games in one app, played offline in eleven languages. Players ask for the next game from inside the app, and two of the seven exist because they did.
- 11 languages
- Plays offline
- No account to make
- Android and iOS
- Match PairsFlip the cards and find every pair, on easy, medium and hard boards.
- SnakeThe one you know, turned into a climb: keep going up before the rising floor catches you.
- Endless RunnerJump the holes, clear the trees and grab the coins, with five runners to choose from.
- Turret DefenceOne gun in the middle, tanks closing in from every side, and a boss every ten waves.
- Brick StormSmash the picture and dodge the drones, over twenty levels.
- Dino IsleEat anything smaller, run from anything bigger, and climb the food chain.
- Jet RushDodge the barrels and ride the ramps; slide anywhere to steer.
Get it on Google Play Download on the App Store games.codeator.ai
How a game gets made
- Level 1
Understand
Who plays, on what device, and what the game has to achieve.
- Level 2
Plan
The core loop, the levels and the look, agreed in a short design.
- Level 3
Build
A playable version early, then rounds of play and polish.
- Level 4
Launch & support
Launch on the stores, then updates, new content and fixes.
Questions we are asked
Which platforms can the game run on?
Android, iOS and desktop computers, all built from one Unity project.
Can we play the game before it is finished?
Yes. You play a first version early, and every round of work after it.
Can the game carry ads or in-app purchases?
Yes, if that is how it should earn. We agree it with you before launch, and keep the ads fair to the player, as we do in Codeator Arcade.
Do you publish the game on the stores?
Yes, on Google Play and the App Store, and we release the updates that follow.
Have a game in mind?
Tell us about it: who plays, on what, and what makes it fun.